Deathmatch Game
This command is a replica of the deathmatch command from Yggdrasil.
Trigger
Type: Command
Trigger: deathmatch
Usage
-deathmatch
- Play against the default opponent (YAGPDB, unless you changed it in the options).-deathmatch <user>
- Play against the user provided.-deathmatch <user0> <user1>
- Make the first user play against the second user.
Restrictions
To prevent this command from overloading YAGPDB, no more than 5 deathmatch games can be played in a server at any time.
Configuration
$Emojis
A pair of emojis to use for the deathmatch messages. The default values will work fine if you aren't selfhosting.$YAG
The default opponent.📌
$Channels
A list of channel IDs to use when executing the command loop, to reduce lag. These can be any channels in your server.
Code
{{/*
A replica of the deathmatch command from Yggdrasil.
See <https://yagpdb-cc.github.io/fun/deathmatch> for more information.
Author: jo3-l <https://github.com/jo3-l>
*/}}
{{/* Configurable values */}}
{{$Emojis := cslice "<:battleForward:681735565594460181>" "<:battleBackwards:681735538105253901>"}}
{{$YAG := userArg 204255221017214977}}
{{/* Slice of channel IDs to use when executing the command. These can be chosen randomly. */}}
{{$Channels := cslice 123 234 345}}
{{/* CONFIGURATION VALUES END */}}
{{define "renderEmbed"}}
{{$player0 := index .GameData.Players 0}}
{{$player1 := index .GameData.Players 1}}
{{.Set "Out" (sdict
"title" "💢 Deathmatch"
"description" (joinStr "\n" .GameData.Msgs.StringSlice)
"color" 14232643
"fields" (cslice
(sdict "name" $player0.User.Username "value" (print $player0.HP "/100 HP") "inline" true)
(sdict "name" $player1.User.Username "value" (print $player1.HP "/100 HP") "inline" true)
)
)}}
{{end}}
{{if not .ExecData}}
{{$games := or (dbGet 0 "deathmatch_games").Value 0 | toInt}}
{{if gt $games 5}}
To prevent overloading YAGPDB, no more than 5 deathmatch games can be played in a server at any time.
{{else}}
{{$s := dbIncr 0 "deathmatch_games" 1}}
{{$args := parseArgs 0 "**Syntax:** `-deathmatch [player1] [player2]`"
(carg "member" "player-one")
(carg "member" "player-two")
}}
{{$players := cslice
(sdict "User" $YAG "HP" 100)
(sdict "User" .User "HP" 100)
}}
{{with $args.Get 0}} {{$players.Set 0 (sdict "User" .User "HP" 100)}} {{end}}
{{with $args.Get 1}} {{$players.Set 1 (sdict "User" .User "HP" 100)}} {{end}}
{{$gameData := dict
"Players" $players
"Round" 0
"Msgs" (cslice)
"ChannelID" .Channel.ID
}}
{{template "renderEmbed" ($query := dict "GameData" $gameData)}}
{{$embed := $query.Out}}
{{$embed.Set "description" "_Match starting in 3..._"}}
{{$id := sendMessageRetID nil (cembed $embed)}}
{{$gameData.Set "MsgID" $id}}
{{$c := index $Channels (randInt (len $Channels))}}
{{execCC .CCID $c 2 $gameData}}
{{end}}
{{else}}
{{$gameData := .ExecData}}
{{$idx := mod $gameData.Round 2 | toInt}}
{{$attacker := index $gameData.Players $idx}}
{{$defender := index $gameData.Players (sub 1 $idx)}}
{{/* compute damage */}}
{{$p := randInt 100}}
{{$dmg := 0}}
{{if lt $p 5}} {{$dmg = randInt 40 50}}
{{else if lt $p 15}} {{$dmg = randInt 30 40}}
{{else if lt $p 45}} {{$dmg = randInt 20 30}}
{{else}} {{$dmg = randInt 1 20}}
{{end}}
{{/* clamp $dmg to defender's health so we don't get negative HP */}}
{{if gt $dmg $defender.HP}} {{$dmg = $defender.HP}} {{end}}
{{$defender.Set "HP" (sub $defender.HP $dmg)}}
{{$m := printf "%s **%s** attacked **%s**, dealing __%d__ damage!"
(index $Emojis $idx)
$attacker.User.Username
$defender.User.Username
$dmg
}}
{{$gameData.Set "Msgs" ($gameData.Msgs.Append $m)}}
{{if eq $defender.HP 0}}
{{$wm := print "🏆 **" $attacker.User.Username "** has won!"}}
{{$gameData.Set "Msgs" ($gameData.Msgs.Append $wm)}}
{{$s := dbIncr 0 "deathmatch_games" -1}}
{{else}}
{{$gameData.Set "Round" (add $gameData.Round 1)}}
{{$c := index $Channels (randInt (len $Channels))}}
{{execCC .CCID $c 2 $gameData}}
{{end}}
{{/* update embed */}}
{{template "renderEmbed" ($query := dict "GameData" $gameData)}}
{{editMessage $gameData.ChannelID $gameData.MsgID (cembed $query.Out)}}
{{end}}
Author
This custom command was written by @jo3-l.